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2016 This Is Not a Test Retrospective-o-Rama!

Updates

2016 This Is Not a Test Retrospective-o-Rama!

Successes Since the launch of the game in 2015 World’s End Publishing has delivered a 175-page rulebook, both in PDF and hardback, three supplements, and small, but growing miniatures line. Most of has happened in 2016 and frankly we have had a great year. Our success is built upon the holy trinity of familiar, yet solid, game mechanics, above-standard production quality, and a respect/maniacal love for our players. TNT was built and designed to be a campaign warband game that would let the hobbyist play out their love of Fallout, Gamma World, etc. on the table top with whatever miniatures...

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Sample Warband Creation

How to play

Sample Warband Creation

As TNT progresses behind the scenes, I thought it might be a bit of fun to talk about warband creation.  Starting warbands cost 400 points in Barter Scrip or BS for short.  For this exercise I am going to be using the roster for the Peacekeepers.  Peacekeepers are mercenary organizations that enforce wasteland justice, keep the roads clear for trade, or force their own petty agendas. The warband below is a pretty despicable lot more interested in lining their pockets and keeping the local settlers under their thumbs.  Called the Wasters, they have taken over the small town of Sorrow,...

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The World of TNT

Why TNT

The World of TNT

The rules of TNT could be used for any post-apocalyptic world, but the official setting begins in the heart of the Tri-State Wasteland, a part of the old Mid-Atlantic States of Maryland, Pennsylvania, and West Virginia....

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About This is Not a Test

Why TNT

About This is Not a Test

This Is Not a Test, or TNT for short, is a skirmish warband game set after the nuclear apocalypse.   Using these rules players choose a faction, such as tribals, raiders, mutants, etc., and fight other warbands, gaining power, equipment, and prestige through each victory and defeat. 

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Dispatches From the Wastes #5

Updates

Dispatches From the Wastes #5

One of the biggest parts of the Wasteland Companion is the three new warbands: Settlers – Unlike the wasteland survivalists you can play now, the settlers are a bit squishier due to sitting behind their walls for so long. But they make up for that by having more bodies and access to affordable healthcare, religious expertise, and a bit of the unexpected we simply call the Mysterious Stranger. They also have the Replaceable special rule. When a member of the warband dies, there is a chance a straggler following in their wake joins the fight. Renegade Reclaimers – No longer...

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